Continuing Development


Biofall

A brief overview of the project.

Biofall was developed for the Dev3 class at Full Sail University, with the current build created over the course of one month.

While the project moved through the standard prototype → alpha → beta → gold sprints, I'd honestly consider this build an early prototype or alpha. The other team members aren't planning to continue development after the class, but I am, so in the credits, they'll remain listed for their work on the original build.

Milestones for v1.0.1

Complete the originally planned features — resource crafting, puzzles, additional enemy types, and a fully fleshed-out inventory system

Fix remaining bugs from this build — door pushing the player, enemy AI issues, and others

Add more levels to begin telling the story

New menu screen

New animations and models

Thank you for your support.

Nathan Simmons

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